// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "HexTile.generated.h" class USceneComponent; class UStaticMeshComponent; class AAdventurePlayerController; UCLASS() class FRAY_API AHexTile : public AActor { GENERATED_BODY() public: // Sets default value for this actor's properties AHexTile(); UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config") float TileSize; UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Components") USceneComponent* SceneComponent; UFUNCTION(BlueprintCallable) FVector Corner(int32 i); UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Runtime") TArray Corners; UFUNCTION() void FillCornersArray(); UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Runtime") int32 Q; UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Runtime") int32 R; UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Runtime") int32 Index; protected: // Called when the game starts or when spawned virtual void BeginPlay() override; };