2022-01-11 11:07:17 +01:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "AdventureCharacter.h"
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2022-01-12 18:22:16 +01:00
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#include "AdventureMap.h"
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#include "HexTile.h"
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2022-01-11 11:07:17 +01:00
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// Sets default values
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AAdventureCharacter::AAdventureCharacter()
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{
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// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void AAdventureCharacter::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void AAdventureCharacter::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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// Called to bind functionality to input
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void AAdventureCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
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{
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Super::SetupPlayerInputComponent(PlayerInputComponent);
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2022-01-12 18:22:16 +01:00
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}
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