unreal/AdventureCharacter.cpp

34 lines
798 B
C++
Raw Normal View History

2022-01-11 11:07:17 +01:00
// Fill out your copyright notice in the Description page of Project Settings.
#include "AdventureCharacter.h"
#include "AdventureMap.h"
#include "HexTile.h"
2022-01-11 11:07:17 +01:00
// Sets default values
AAdventureCharacter::AAdventureCharacter()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AAdventureCharacter::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AAdventureCharacter::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void AAdventureCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}