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Maximilian Fajnberg 276f8e2b50 Fixed vision blocking; MapObject::Occupy() now blueprint implementable 3 months ago
AdventureCameraPawn.cpp Don't write clever code 4 months ago
AdventureCameraPawn.h port to UE5 and new development environment; consequential leeway 4 months ago
AdventureCharacter.cpp new algorithm draft for diag moves; committed missing files 8 months ago
AdventureCharacter.h Camera now following Pawn 8 months ago
AdventureMap.cpp Fixed vision blocking; MapObject::Occupy() now blueprint implementable 3 months ago
AdventureMap.h Fixed vision blocking; MapObject::Occupy() now blueprint implementable 3 months ago
AdventurePlayerController.cpp Fixed vision blocking; MapObject::Occupy() now blueprint implementable 3 months ago
AdventurePlayerController.h Fixed vision blocking; MapObject::Occupy() now blueprint implementable 3 months ago
FRAY.Build.cs initial commit 9 months ago
FRAY.Target.cs initial commit 9 months ago
FRAY.cpp initial commit 9 months ago
FRAY.h initial commit 9 months ago
FRAYEditor.Target.cs initial commit 9 months ago
FRAYGameModeBase.cpp initial commit 9 months ago
FRAYGameModeBase.h initial commit 9 months ago
HexTile.cpp new algorithm draft for diag moves; committed missing files 8 months ago
HexTile.h Fixed vision blocking; MapObject::Occupy() now blueprint implementable 3 months ago
HexVector.h MovementArrow functionality; StarFog implemented; Refactoring 4 months ago
MapObject.cpp Fixed vision blocking; MapObject::Occupy() now blueprint implementable 3 months ago
MapObject.h Fixed vision blocking; MapObject::Occupy() now blueprint implementable 3 months ago
MovementArrow.cpp Fixed freezes on controller calling MarkPath() to invalid locations 4 months ago
MovementArrow.h Don't write clever code 4 months ago
StarFog.cpp MovementArrow functionality; StarFog implemented; Refactoring 4 months ago
StarFog.h MovementArrow functionality; StarFog implemented; Refactoring 4 months ago
WalkAnimInstance.cpp initial commit 9 months ago
WalkAnimInstance.h initial commit 9 months ago