unreal/MapObject.cpp

48 lines
1.2 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "MapObject.h"
#include "AdventureMap.h"
#include "HexTile.h"
// Sets default values
AMapObject::AMapObject()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
SceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Scene"));
RootComponent = SceneComponent;
OrientHexMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Orient"));
OrientHexMesh->AttachToComponent(RootComponent, FAttachmentTransformRules::KeepWorldTransform);
}
// Called when the game starts or when spawned
void AMapObject::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AMapObject::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void AMapObject::Touch()
{
}
void AMapObject::Activate()
{
}
// Any subclass of MapObject has a defined array of Vectors relative to its origin which has to occupy() upon being placed on the map.
//void AMapObject::Occupy(int32 Q, int32 R)
//{
// AHexTile* OccupiedHex = MapRef->Grid[MapRef->GridIndex(Q, R)];
//
// OccupiedHex->bFree = false;
// OccupiedHex->MapObject = this;
//}