AdventureCameraPawn.cpp
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Don't write clever code
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2022-06-05 22:44:34 +02:00 |
AdventureCameraPawn.h
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port to UE5 and new development environment; consequential leeway
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2022-05-25 20:07:51 +02:00 |
AdventureCharacter.cpp
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new algorithm draft for diag moves; committed missing files
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2022-02-03 01:11:06 +01:00 |
AdventureCharacter.h
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Camera now following Pawn
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2022-01-26 16:48:58 +01:00 |
AdventureMap.cpp
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Fixed vision blocking; MapObject::Occupy() now blueprint implementable
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2022-06-20 15:45:30 +02:00 |
AdventureMap.h
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Fixed vision blocking; MapObject::Occupy() now blueprint implementable
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2022-06-20 15:45:30 +02:00 |
AdventurePlayerController.cpp
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Fixed vision blocking; MapObject::Occupy() now blueprint implementable
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2022-06-20 15:45:30 +02:00 |
AdventurePlayerController.h
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Fixed vision blocking; MapObject::Occupy() now blueprint implementable
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2022-06-20 15:45:30 +02:00 |
FRAY.Build.cs
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initial commit
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2022-01-11 11:07:17 +01:00 |
FRAY.cpp
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initial commit
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2022-01-11 11:07:17 +01:00 |
FRAY.h
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initial commit
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2022-01-11 11:07:17 +01:00 |
FRAY.Target.cs
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initial commit
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2022-01-11 11:07:17 +01:00 |
FRAYEditor.Target.cs
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initial commit
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2022-01-11 11:07:17 +01:00 |
FRAYGameModeBase.cpp
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initial commit
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2022-01-11 11:07:17 +01:00 |
FRAYGameModeBase.h
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initial commit
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2022-01-11 11:07:17 +01:00 |
HexTile.cpp
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new algorithm draft for diag moves; committed missing files
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2022-02-03 01:11:06 +01:00 |
HexTile.h
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Fixed vision blocking; MapObject::Occupy() now blueprint implementable
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2022-06-20 15:45:30 +02:00 |
HexVector.h
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MovementArrow functionality; StarFog implemented; Refactoring
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2022-06-01 20:25:33 +02:00 |
MapObject.cpp
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Fixed vision blocking; MapObject::Occupy() now blueprint implementable
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2022-06-20 15:45:30 +02:00 |
MapObject.h
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Fixed vision blocking; MapObject::Occupy() now blueprint implementable
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2022-06-20 15:45:30 +02:00 |
MovementArrow.cpp
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Fixed freezes on controller calling MarkPath() to invalid locations
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2022-06-08 11:39:41 +02:00 |
MovementArrow.h
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Don't write clever code
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2022-06-05 22:44:34 +02:00 |
StarFog.cpp
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MovementArrow functionality; StarFog implemented; Refactoring
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2022-06-01 20:25:33 +02:00 |
StarFog.h
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MovementArrow functionality; StarFog implemented; Refactoring
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2022-06-01 20:25:33 +02:00 |
WalkAnimInstance.cpp
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initial commit
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2022-01-11 11:07:17 +01:00 |
WalkAnimInstance.h
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initial commit
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2022-01-11 11:07:17 +01:00 |