unreal/MapObject.cpp

47 lines
1.0 KiB
C++
Raw Normal View History

// Fill out your copyright notice in the Description page of Project Settings.
#include "MapObject.h"
#include "AdventureMap.h"
#include "HexTile.h"
// Sets default values
AMapObject::AMapObject()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
SceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Scene"));
RootComponent = SceneComponent;
OrientHexMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Orient"));
OrientHexMesh->AttachToComponent(RootComponent, FAttachmentTransformRules::KeepWorldTransform);
}
// Called when the game starts or when spawned
void AMapObject::BeginPlay()
{
Super::BeginPlay();
Occupy();
}
// Called every frame
void AMapObject::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void AMapObject::Touch()
{
}
void AMapObject::Activate()
{
}
void AMapObject::Occupy()
{
for (auto& V : Occupying) {
MapRef->Grid[MapRef->GridIndex(Origin->Q + V.Q, Origin->R + V.R)]->bFree = false;
}
}