Camera now following Pawn
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986233d960
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b7b9963a68
@ -54,6 +54,7 @@ void AAdventureCameraPawn::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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if (IsValid(FollowPawn)) { if (FollowPawn->bIsMoving) { FollowAdvPawn(DeltaTime); } }
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}
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// Called to bind functionality to input
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@ -69,18 +70,19 @@ void AAdventureCameraPawn::SetupPlayerInputComponent(UInputComponent* PlayerInpu
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PlayerInputComponent->BindAxis("Move WS", this, &AAdventureCameraPawn::ScrollVert);
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}
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}
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void AAdventureCameraPawn::ScrollSide(float AxisValue)
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{
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float DeltaLoc = AxisValue * BaseScrollSpeed * 3;
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AddActorLocalOffset(FVector(DeltaLoc, 0, 0));
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}
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void AAdventureCameraPawn::ScrollVert(float AxisValue)
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{
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float DeltaLoc = AxisValue * BaseScrollSpeed * -3;
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AddActorLocalOffset(FVector(0, DeltaLoc, 0));
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}
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void AAdventureCameraPawn::EdgeScrollSide(float AxisValue)
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{
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float mouseX;
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@ -178,16 +180,9 @@ void AAdventureCameraPawn::EdgeScrollVert(float AxisValue)
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}
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}
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void AAdventureCameraPawn::FollowAdvPawn()
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void AAdventureCameraPawn::FollowAdvPawn(float DeltaSeconds)
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{
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UE_LOG(LogTemp, Warning, TEXT("following..."));
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AdvPawnLocationCurrent = FollowPawn->GetActorLocation();
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AdvPawnLocationDelta = AdvPawnLocationCurrent - AdvPawnLocationPrevious;
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UE_LOG(LogTemp, Warning, TEXT("%s"), *AdvPawnLocationDelta.ToString());
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AddActorLocalOffset(AdvPawnLocationDelta);
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AdvPawnLocationPrevious = AdvPawnLocationCurrent;
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bool MapPawnInViewX = (FMath::Abs(FollowPawn->GetActorTransform().GetLocation().X - this->GetActorLocation().X)) < ViewSize.X;
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bool MapPawnInViewY = (FMath::Abs(FollowPawn->GetActorTransform().GetLocation().Y - this->GetActorLocation().Y)) < ViewSize.Y;
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if (MapPawnInViewX && MapPawnInViewY) { AddActorLocalOffset(FollowPawn->GetVelocity() * DeltaSeconds); }
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}
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@ -28,26 +28,13 @@ public:
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class AAdventureCharacter* FollowPawn;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Input")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Input")
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float ESASize;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Input")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Input")
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float ScrollAccelleration;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Input")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Input")
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float BaseScrollSpeed;
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UPROPERTY()
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FVector AdvPawnLocationPrevious;
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UPROPERTY()
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FVector AdvPawnLocationCurrent;
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UPROPERTY()
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FVector AdvPawnLocationDelta;
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UPROPERTY(BlueprintReadWrite, Category = "Runtime")
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bool bAdvPawnIsMoving = false;
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UPROPERTY(BlueprintReadWrite, Category = "Runtime")
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class AHexTile* SelectedHex;
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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@ -77,5 +64,5 @@ public:
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void EdgeScrollVert(float AxisValue);
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UFUNCTION(BlueprintCallable)
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void FollowAdvPawn();
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void FollowAdvPawn(float DeltaSeconds);
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};
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@ -24,6 +24,8 @@ public:
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class AAdventureMap* MapRef;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Runtime")
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AHexTile* Location;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Runtime")
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bool bIsMoving;
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protected:
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// Called when the game starts or when spawned
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@ -3,6 +3,7 @@
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#include "AdventureMap.h"
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#include "HexTile.h"
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#include "AdventurePlayerController.h"
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#include "Kismet/GameplayStatics.h"
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#include "Algo/Reverse.h"
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@ -81,14 +82,19 @@ AHexTile* AAdventureMap::RandomHex()
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TArray<AHexTile*> AAdventureMap::Neighbors(AHexTile* OfHex)
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{
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TArray<AHexTile*> Neighbors;
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int32 Arr[] = { GridIndex(OfHex->Q+1, OfHex->R), GridIndex(OfHex->Q+1, OfHex->R-1),
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GridIndex(OfHex->Q, OfHex->R-1), GridIndex(OfHex->Q-1, OfHex->R),
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GridIndex(OfHex->Q-1, OfHex->R+1), GridIndex(OfHex->Q, OfHex->R+1) };
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TArray<int32> Indeces;
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Indeces.Append(Arr, UE_ARRAY_COUNT(Arr));
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Neighbors.Add(RandomHex()); // pathetic but necessary
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for (auto& I : Indeces) { if (Grid.IsValidIndex(I) && OfHex->Distance(Grid[I]) == 1) { Neighbors.Add(Grid[I]); } }
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Indeces.Add(GridIndex(OfHex->Q + NE.Key, OfHex->R + NE.Value));
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Indeces.Add(GridIndex(OfHex->Q + E.Key, OfHex->R + E.Value));
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Indeces.Add(GridIndex(OfHex->Q + SE.Key, OfHex->R + SE.Value));
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Indeces.Add(GridIndex(OfHex->Q + SW.Key, OfHex->R + SW.Value));
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Indeces.Add(GridIndex(OfHex->Q + W.Key, OfHex->R + W.Value));
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Indeces.Add(GridIndex(OfHex->Q + NW.Key, OfHex->R + NW.Value));
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for (auto& I : Indeces) {
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if (Grid.IsValidIndex(I)) { if (OfHex->Distance(Grid[I]) == 1) { Neighbors.Add(Grid[I]); } }
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}
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return Neighbors;
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}
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@ -98,6 +104,7 @@ TArray<AHexTile*> AAdventureMap::BreadthFirstSearch(AHexTile* Start, int32 Radiu
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TArray<AHexTile*> ToExamine;
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TSet<AHexTile*> Processed;
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Results.Add(Start);
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ToExamine.Add(Start);
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while (!ToExamine.IsEmpty()) {
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@ -109,17 +116,15 @@ TArray<AHexTile*> AAdventureMap::BreadthFirstSearch(AHexTile* Start, int32 Radiu
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for (AHexTile* Neighbor : Neighbors(Candidate)) {
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if (Neighbor->Distance(Candidate) > 1) { continue; }
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if (Processed.Contains(Neighbor)) { continue; }
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if (Neighbor->Distance(Start) > Radius) { continue; }
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if (Neighbor->Distance(Start) <= Radius) {
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ToExamine.Add(Neighbor);
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Results.Add(Neighbor);
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}
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}
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}
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Results.Add(Start);
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return Results;
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}
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TArray<AHexTile*> AAdventureMap::AStar(AHexTile* Start, AHexTile* Goal)
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{
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TArray<AHexTile*> ToExamine;
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@ -128,15 +133,15 @@ TArray<AHexTile*> AAdventureMap::AStar(AHexTile* Start, AHexTile* Goal)
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while (!ToExamine.IsEmpty()) {
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AHexTile* Candidate = ToExamine[0];
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ToExamine.Remove(Candidate);
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// estimate closest known Hex to Goal
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for (auto& t : ToExamine) {
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int32 FCost = t->GCost + t->HCost;
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t->FCost = t->GCost + t->HCost;
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if (t->FCost < Candidate->FCost || t->FCost == Candidate->FCost && t->HCost < Candidate->HCost) { Candidate = t; }
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}
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Processed.Add(Candidate);
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ToExamine.Remove(Candidate);
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// exit
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if (Candidate == Goal) { break; }
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@ -8,6 +8,7 @@
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class AHexTile;
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class AMapObject;
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class AAdventurePlayerController;
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UCLASS()
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class FRAY_API AAdventureMap : public AActor
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@ -45,6 +45,18 @@ void AAdventurePlayerController::LeftClick()
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if (bInPlacementMode) { PlaceObject(PlaceObjClass, HoveredHex); }
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}
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TArray<AHexTile*> AAdventurePlayerController::Vision()
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{
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TArray<AHexTile*> Results;
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TArray<AHexTile*> Visible = MapRef->BreadthFirstSearch(CurrentHex, 7);
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for (auto& Hex : Visible) {
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if (ExploredHexes.Contains(Hex)) { continue; }
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Results.Add(Hex);
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ExploredHexes.Add(Hex);
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}
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return Results;
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}
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void AAdventurePlayerController::TogglePlacing()
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{
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bInPlacementMode = !bInPlacementMode;
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@ -28,6 +28,8 @@ public:
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UWorld* World;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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AAdventureMap* MapRef;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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AAdventureCameraPawn* CamRef;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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AHexTile* SpawnHex;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Runtime")
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@ -37,6 +39,13 @@ public:
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UFUNCTION(BlueprintCallable)
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void LeftClick();
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TSet<AHexTile*> ExploredHexes;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 VisionRadius = 7;
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UFUNCTION(BlueprintCallable)
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TArray<AHexTile*> Vision();
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protected:
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virtual void BeginPlay() override;
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virtual void SetupInputComponent() override;
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