small changes
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@ -85,11 +85,11 @@ int32 AAdventureMap::GridIndex(int32 qAxial, int32 rAxial)
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AHexTile* AAdventureMap::RandomHex()
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{
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int32 RandHex = GridIndex(FMath::RandRange(0, GridSize), FMath::RandRange(0, GridSize));
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while (RandHex > Grid.Num())
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{
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RandHex = GridIndex(FMath::RandRange(0, GridSize), FMath::RandRange(0, GridSize));
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}
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int32 RandHex = GridIndex(FMath::RandRange(0, GridSize-1), FMath::RandRange(0, GridSize-1));
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//while (RandHex > Grid.Num())
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//{
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// RandHex = GridIndex(FMath::RandRange(0, GridSize), FMath::RandRange(0, GridSize));
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//}
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return Grid[RandHex];
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}
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@ -99,40 +99,22 @@ TArray<AHexTile*> AAdventureMap::Neighbors(AHexTile* OfHex)
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int32 Index;
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Index = GridIndex(OfHex->Q + 1 , OfHex->R + 0 );
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if ( Index >= 0&& Index < Grid.Num() )
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{
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if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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}
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if (Index >= 0 && Index < Grid.Num() && OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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Index = GridIndex(OfHex->Q + 1 , OfHex->R - 1 );
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if (Index >= 0 && Index < Grid.Num())
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{
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if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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}
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if (Index >= 0 && Index < Grid.Num() && OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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Index = GridIndex(OfHex->Q + 0 , OfHex->R - 1 );
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if (Index >= 0 && Index < Grid.Num())
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{
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if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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}
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if (Index >= 0 && Index < Grid.Num() && OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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Index = GridIndex(OfHex->Q - 1 , OfHex->R + 0 );
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if (Index >= 0 && Index < Grid.Num())
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{
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if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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}
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if (Index >= 0 && Index < Grid.Num() && OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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Index = GridIndex(OfHex->Q - 1 , OfHex->R + 1 );
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if (Index >= 0 && Index < Grid.Num())
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{
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if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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}
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if (Index >= 0 && Index < Grid.Num() && OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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Index = GridIndex(OfHex->Q + 0 , OfHex->R + 1 );
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if (Index >= 0 && Index < Grid.Num())
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{
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if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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}
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if (Index >= 0 && Index < Grid.Num() && OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
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return Neighbors;
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}
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