|
28a226e35d
|
Don't write clever code
|
2022-06-05 22:44:34 +02:00 |
|
|
21f7dd4e67
|
port to UE5 and new development environment; consequential leeway
|
2022-05-25 20:07:51 +02:00 |
|
|
1573598c2a
|
new algorithm draft for diag moves; committed missing files
|
2022-02-03 01:11:06 +01:00 |
|
|
2bf072e3c6
|
implemented diagonal movement
|
2022-01-28 21:58:04 +01:00 |
|
|
b7b9963a68
|
Camera now following Pawn
|
2022-01-26 16:48:58 +01:00 |
|
|
986233d960
|
Breadth First Search; considering use of diagonals for A*PF
|
2022-01-25 18:30:49 +01:00 |
|
|
237c056b30
|
Base functionality for MapObject placement
|
2022-01-24 21:26:06 +01:00 |
|
|
80e990c432
|
A* algorithm now working as intended
|
2022-01-18 17:01:31 +01:00 |
|
|
219b99c8d7
|
Neighbors function draft; refactoring
|
2022-01-13 16:34:06 +01:00 |
|
|
9021763ab7
|
fixed crashing bug when calling RandomHex() too early
|
2022-01-11 18:16:26 +01:00 |
|
|
832507177f
|
diagonal edge scroll improvements
|
2022-01-11 17:32:25 +01:00 |
|
|
7f4fd950df
|
initial commit
|
2022-01-11 11:07:17 +01:00 |
|