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db89c0b8e6
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Drafted Vision blocking functionality and respective MapRef->HelperFunctions
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2022-06-18 01:17:26 +02:00 |
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26d3289962
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Fixed freezes on controller calling MarkPath() to invalid locations
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2022-06-08 11:39:41 +02:00 |
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aa02fb8093
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MovementArrow functionality; StarFog implemented; Refactoring
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2022-06-01 20:25:33 +02:00 |
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21f7dd4e67
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port to UE5 and new development environment; consequential leeway
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2022-05-25 20:07:51 +02:00 |
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1485621698
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prepared Shortcut rework for A* (working segment data)
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2022-02-05 14:26:46 +01:00 |
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1573598c2a
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new algorithm draft for diag moves; committed missing files
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2022-02-03 01:11:06 +01:00 |
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2bf072e3c6
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implemented diagonal movement
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2022-01-28 21:58:04 +01:00 |
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70ef60f08e
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storing 12 cardinal dir vectors; Diagonals function
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2022-01-26 18:09:39 +01:00 |
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b7b9963a68
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Camera now following Pawn
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2022-01-26 16:48:58 +01:00 |
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986233d960
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Breadth First Search; considering use of diagonals for A*PF
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2022-01-25 18:30:49 +01:00 |
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74eab48a6e
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propagated the temporary fix for Neighbors up to A*
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2022-01-18 20:19:30 +01:00 |
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239054df49
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Big rework to A*; factored out path linking
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2022-01-18 20:09:37 +01:00 |
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6c1c0579cb
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pathfinding now working for distance 2 or less
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2022-01-17 17:53:54 +01:00 |
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180207f441
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First draft of A* pathfinding implementation
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2022-01-16 18:33:43 +01:00 |
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33de4f2fa6
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added Distance function, quick fix for Neighbors function
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2022-01-13 16:54:37 +01:00 |
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219b99c8d7
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Neighbors function draft; refactoring
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2022-01-13 16:34:06 +01:00 |
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b5c9c661fe
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plan to implement pathfinding; minor fixes & refactorings
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2022-01-12 18:22:16 +01:00 |
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9021763ab7
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fixed crashing bug when calling RandomHex() too early
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2022-01-11 18:16:26 +01:00 |
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7f4fd950df
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initial commit
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2022-01-11 11:07:17 +01:00 |
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