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18af6a56be
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Added reference to harbored map object to tiles; minor refactoring
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2022-06-10 16:15:12 +02:00 |
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26d3289962
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Fixed freezes on controller calling MarkPath() to invalid locations
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2022-06-08 11:39:41 +02:00 |
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aa02fb8093
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MovementArrow functionality; StarFog implemented; Refactoring
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2022-06-01 20:25:33 +02:00 |
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1485621698
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prepared Shortcut rework for A* (working segment data)
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2022-02-05 14:26:46 +01:00 |
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1573598c2a
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new algorithm draft for diag moves; committed missing files
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2022-02-03 01:11:06 +01:00 |
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2bf072e3c6
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implemented diagonal movement
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2022-01-28 21:58:04 +01:00 |
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237c056b30
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Base functionality for MapObject placement
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2022-01-24 21:26:06 +01:00 |
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239054df49
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Big rework to A*; factored out path linking
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2022-01-18 20:09:37 +01:00 |
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180207f441
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First draft of A* pathfinding implementation
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2022-01-16 18:33:43 +01:00 |
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33de4f2fa6
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added Distance function, quick fix for Neighbors function
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2022-01-13 16:54:37 +01:00 |
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219b99c8d7
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Neighbors function draft; refactoring
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2022-01-13 16:34:06 +01:00 |
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b5c9c661fe
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plan to implement pathfinding; minor fixes & refactorings
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2022-01-12 18:22:16 +01:00 |
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7f4fd950df
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initial commit
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2022-01-11 11:07:17 +01:00 |
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