50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "MapObject.h"
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#include "AdventureMap.h"
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#include "HexTile.h"
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// Sets default values
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AMapObject::AMapObject()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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SceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Scene"));
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RootComponent = SceneComponent;
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OrientHexMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Orient"));
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OrientHexMesh->AttachToComponent(RootComponent, FAttachmentTransformRules::KeepWorldTransform);
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}
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// Called when the game starts or when spawned
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void AMapObject::BeginPlay()
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{
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Super::BeginPlay();
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Occupy();
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}
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// Called every frame
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void AMapObject::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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void AMapObject::Touch()
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{
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}
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void AMapObject::Activate()
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{
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}
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// Any subclass of MapObject has a defined array of Vectors relative to its origin which has to occupy() upon being placed on the map.
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void AMapObject::Occupy()
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{
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for (auto& V : Occupying) {
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AHexTile* OccupiedHex = MapRef->Grid[MapRef->GridIndex(Origin->Q + V.Q, Origin->R + V.R)];
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OccupiedHex->bFree = false;
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OccupiedHex->MapObject = this;
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}
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}
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