87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "AdventurePlayerController.h"
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#include "AdventureMap.h"
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#include "HexTile.h"
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#include "AdventureCameraPawn.h"
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#include "AdventureCharacter.h"
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#include "MapObject.h"
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AAdventurePlayerController::AAdventurePlayerController()
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{
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PrimaryActorTick.bCanEverTick = true;
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PrimaryActorTick.bStartWithTickEnabled = true;
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AutoReceiveInput = EAutoReceiveInput::Player0;
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}
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void AAdventurePlayerController::BeginPlay()
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{
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Super::BeginPlay();
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World = GetWorld();
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HoveredHex = CurrentHex;
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}
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// Called every frame
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void AAdventurePlayerController::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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if (bInPlacementMode) { FitOnGrid(PlaceObj); }
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}
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void AAdventurePlayerController::SetupInputComponent()
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{
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// Always call this.
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Super::SetupInputComponent();
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// This is initialized on startup, you can go straight to binding
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InputComponent->BindAction("LeftClick", IE_Pressed, this, &AAdventurePlayerController::LeftClick);
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InputComponent->BindAction("DebugAlt", IE_Pressed, this, &AAdventurePlayerController::TogglePlacing); // Change binding eventually
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}
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void AAdventurePlayerController::LeftClick()
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{
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if (!IsValid(HoveredHex)) { return; }
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if (bInPlacementMode) { PlaceObject(PlaceObjClass, HoveredHex); }
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}
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TArray<AHexTile*> AAdventurePlayerController::Vision(int32 Radius)
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{
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TArray<AHexTile*> Results;
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TSet<AHexTile*> Visible;
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if (CurrentHex->bDiagMove) { Radius = FMath::FloorToInt(float(Radius) * (2.f / 3.f)); }
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Visible = MapRef->BreadthFirstSearch(CurrentHex, Radius);
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for (auto& Hex : Visible) {
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if (ExploredHexes.Contains(Hex)) { continue; }
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Results.Add(Hex);
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ExploredHexes.Add(Hex);
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}
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return Results;
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}
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void AAdventurePlayerController::TogglePlacing()
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{
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bInPlacementMode = !bInPlacementMode;
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if (bInPlacementMode) { PlaceObj = World->SpawnActor<AMapObject>(PlaceObjClass, FTransform()); }
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else { if (IsValid(PlaceObj)) { PlaceObj->Destroy(); } }
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}
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void AAdventurePlayerController::FitOnGrid(AMapObject* MapObject)
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{
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if (!IsValid(HoveredHex)) { return; }
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if (HoveredHex->bFree) { MapObject->SetActorLocation(FVector(HoveredHex->GetActorLocation())); }
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}
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// called from BP; generally takes the Hex under the player cursor as argument
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void AAdventurePlayerController::PlaceObject(TSubclassOf<AMapObject> MapObjClass, AHexTile* OnHex)
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{
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AMapObject* SpawnedObj = World->SpawnActor<AMapObject>(MapObjClass, FTransform(OnHex->GetActorTransform().GetLocation()));
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SpawnedObj->Origin = OnHex;
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OnHex->bFree = false;
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SpawnedObj->Occupy();
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MapRef->MapObjects.Add(OnHex, SpawnedObj);
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MapRef->IncID++;
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SpawnedObj->ID = MapRef->IncID;
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MapRef->MapObjectsByID.Add(MapRef->IncID, SpawnedObj);
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} |