added Distance function, quick fix for Neighbors function

This commit is contained in:
2022-01-13 16:54:37 +01:00
parent 219b99c8d7
commit 33de4f2fa6
4 changed files with 42 additions and 13 deletions

View File

@ -99,22 +99,40 @@ TArray<AHexTile*> AAdventureMap::Neighbors(AHexTile* OfHex)
int32 Index;
Index = GridIndex(OfHex->Q + 1 , OfHex->R + 0 );
if (Index < Grid.Num() && Index >= 0) { Neighbors.Add(Grid[Index]); }
if ( Index >= 0&& Index < Grid.Num() )
{
if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
}
Index = GridIndex(OfHex->Q + 1 , OfHex->R - 1 );
if (Index < Grid.Num() && Index >= 0) { Neighbors.Add(Grid[Index]); }
if (Index >= 0 && Index < Grid.Num())
{
if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
}
Index = GridIndex(OfHex->Q + 0 , OfHex->R - 1 );
if (Index < Grid.Num() && Index >= 0) { Neighbors.Add(Grid[Index]); }
if (Index >= 0 && Index < Grid.Num())
{
if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
}
Index = GridIndex(OfHex->Q - 1 , OfHex->R + 0 );
if (Index < Grid.Num() && Index >= 0) { Neighbors.Add(Grid[Index]); }
if (Index >= 0 && Index < Grid.Num())
{
if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
}
Index = GridIndex(OfHex->Q - 1 , OfHex->R + 1 );
if (Index < Grid.Num() && Index >= 0) { Neighbors.Add(Grid[Index]); }
if (Index >= 0 && Index < Grid.Num())
{
if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
}
Index = GridIndex(OfHex->Q + 0 , OfHex->R + 1 );
if (Index < Grid.Num() && Index >= 0) { Neighbors.Add(Grid[Index]); }
if (Index >= 0 && Index < Grid.Num())
{
if (OfHex->Distance(Grid[Index]) == 1) { Neighbors.Add(Grid[Index]); }
}
return Neighbors; // currently wrapping from corner to corner --> rectify this with a manhattan distance check
return Neighbors;
}