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2022-01-13 16:54:37 +01:00
AdventureCameraPawn.cpp Neighbors function draft; refactoring 2022-01-13 16:34:06 +01:00
AdventureCameraPawn.h fixed crashing bug when calling RandomHex() too early 2022-01-11 18:16:26 +01:00
AdventureCharacter.cpp Neighbors function draft; refactoring 2022-01-13 16:34:06 +01:00
AdventureCharacter.h plan to implement pathfinding; minor fixes & refactorings 2022-01-12 18:22:16 +01:00
AdventureMap.cpp added Distance function, quick fix for Neighbors function 2022-01-13 16:54:37 +01:00
AdventureMap.h added Distance function, quick fix for Neighbors function 2022-01-13 16:54:37 +01:00
AdventurePlayerController.cpp initial commit 2022-01-11 11:07:17 +01:00
AdventurePlayerController.h initial commit 2022-01-11 11:07:17 +01:00
Clickable.cpp initial commit 2022-01-11 11:07:17 +01:00
Clickable.h initial commit 2022-01-11 11:07:17 +01:00
FRAY.Build.cs initial commit 2022-01-11 11:07:17 +01:00
FRAY.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAY.h initial commit 2022-01-11 11:07:17 +01:00
FRAY.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYEditor.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.h initial commit 2022-01-11 11:07:17 +01:00
HexTile.cpp added Distance function, quick fix for Neighbors function 2022-01-13 16:54:37 +01:00
HexTile.h added Distance function, quick fix for Neighbors function 2022-01-13 16:54:37 +01:00
WalkAnimInstance.cpp initial commit 2022-01-11 11:07:17 +01:00
WalkAnimInstance.h initial commit 2022-01-11 11:07:17 +01:00