small changes & cleanup
This commit is contained in:
parent
2bf072e3c6
commit
429ce51805
@ -18,10 +18,11 @@ AAdventureCameraPawn::AAdventureCameraPawn()
|
|||||||
// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||||
PrimaryActorTick.bCanEverTick = true;
|
PrimaryActorTick.bCanEverTick = true;
|
||||||
|
|
||||||
ESASize = .01;
|
|
||||||
BaseScrollSpeed = 20;
|
BaseScrollSpeed = 20;
|
||||||
ScrollAccelleration = BaseScrollSpeed * 3;
|
ScrollAccelleration = BaseScrollSpeed * 3;
|
||||||
|
|
||||||
|
ESASize = .01;
|
||||||
|
|
||||||
ESAMaxBoundSlope = 1 / (1 - (1-ESASize));
|
ESAMaxBoundSlope = 1 / (1 - (1-ESASize));
|
||||||
ESAMaxBoundIntercept = 1 - ESAMaxBoundSlope;
|
ESAMaxBoundIntercept = 1 - ESAMaxBoundSlope;
|
||||||
|
|
||||||
@ -176,7 +177,6 @@ void AAdventureCameraPawn::EdgeScrollVert(float AxisValue)
|
|||||||
SpeedY = AxisValue * ScrollAccelleration;
|
SpeedY = AxisValue * ScrollAccelleration;
|
||||||
AddActorLocalOffset(FVector(0, -SpeedY, 0));
|
AddActorLocalOffset(FVector(0, -SpeedY, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -31,5 +31,4 @@ void AAdventureCharacter::Tick(float DeltaTime)
|
|||||||
void AAdventureCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
|
void AAdventureCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
|
||||||
{
|
{
|
||||||
Super::SetupPlayerInputComponent(PlayerInputComponent);
|
Super::SetupPlayerInputComponent(PlayerInputComponent);
|
||||||
|
|
||||||
}
|
}
|
@ -36,7 +36,6 @@ void AAdventureMap::MakeGrid()
|
|||||||
|
|
||||||
for (int r = 1; r <= GridSize; r++) {
|
for (int r = 1; r <= GridSize; r++) {
|
||||||
float XOffset = 0.f;
|
float XOffset = 0.f;
|
||||||
|
|
||||||
if (r % 2 != 0) { if (r > 1) { QOffset--; } }
|
if (r % 2 != 0) { if (r > 1) { QOffset--; } }
|
||||||
else { XOffset = HexWidth / 2; }
|
else { XOffset = HexWidth / 2; }
|
||||||
|
|
||||||
@ -45,23 +44,19 @@ void AAdventureMap::MakeGrid()
|
|||||||
NextHexAt.Y = TileSize * 1.5f * r;
|
NextHexAt.Y = TileSize * 1.5f * r;
|
||||||
NextHexAt.Z = 0.f;
|
NextHexAt.Z = 0.f;
|
||||||
FTransform SpawnTransform = FTransform(NextHexAt);
|
FTransform SpawnTransform = FTransform(NextHexAt);
|
||||||
|
|
||||||
AHexTile* Tile = World->SpawnActor<AHexTile>(BaseTileClass, SpawnTransform);
|
AHexTile* Tile = World->SpawnActor<AHexTile>(BaseTileClass, SpawnTransform);
|
||||||
Grid.Add(Tile);
|
Grid.Add(Tile);
|
||||||
|
|
||||||
Tile->Q = q - 1 + QOffset;
|
Tile->Q = q - 1 + QOffset;
|
||||||
Tile->R = r - 1;
|
Tile->R = r - 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto& tile : Grid) {
|
for (auto& tile : Grid) {
|
||||||
tile->Index = GridIndex(tile->Q, tile->R);
|
tile->Index = GridIndex(tile->Q, tile->R);
|
||||||
}
|
}
|
||||||
|
|
||||||
bHexGridReady = true;
|
bHexGridReady = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Every Hex Tile's index within the Grid Array can be derived from its Q and R coordinates
|
// Every Hex Tile's index within the Grid Array can be derived from its Axial Q and R coordinates
|
||||||
int32 AAdventureMap::GridIndex(int32 qAxial, int32 rAxial)
|
int32 AAdventureMap::GridIndex(int32 qAxial, int32 rAxial)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
@ -78,50 +73,36 @@ AHexTile* AAdventureMap::RandomHex()
|
|||||||
return Grid[RandHex];
|
return Grid[RandHex];
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
* Add two TArray<TPair<int32, int32>> members containing the Cardinal Directions
|
|
||||||
(one for immediate neighbors, one for diagonals)
|
|
||||||
{ fill them in AAdventureMap::AAdventureMap }
|
|
||||||
|
|
||||||
* This function instead returns
|
|
||||||
TMap<bool bDiag, AHexTile* Neighbor>
|
|
||||||
*/
|
|
||||||
TArray<AHexTile*> AAdventureMap::Neighbors(AHexTile* OfHex, bool bFreeOnly = false)
|
TArray<AHexTile*> AAdventureMap::Neighbors(AHexTile* OfHex, bool bFreeOnly = false)
|
||||||
{
|
{
|
||||||
TArray<AHexTile*> Results;
|
TArray<AHexTile*> Results;
|
||||||
for (auto& V : NeighborUnitVectors) {
|
for (auto& V : NeighborUnitVectors) {
|
||||||
int32 I = GridIndex(OfHex->Q + V.Q, OfHex->R + V.R);
|
int32 I = GridIndex(OfHex->Q + V.Q, OfHex->R + V.R);
|
||||||
if (Grid.IsValidIndex(I)) {
|
if (Grid.IsValidIndex(I)) {
|
||||||
AHexTile* R = Grid[I];
|
AHexTile* H = Grid[I];
|
||||||
Results.Add(Grid[I]);
|
if (bFreeOnly && !H->bFree) { continue; }
|
||||||
if (bFreeOnly && !R->bFree) { Results.Remove(R); }
|
if (H->Distance(OfHex) == 1) { Results.Add(H); }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (auto& R : Results) {
|
|
||||||
if (bFreeOnly && !R->bFree) { Results.Remove(R); }
|
|
||||||
}
|
|
||||||
return Results;
|
return Results;
|
||||||
}
|
}
|
||||||
|
|
||||||
TArray<AHexTile*> AAdventureMap::FreeDiags(AHexTile* OfHex)
|
TArray<AHexTile*> AAdventureMap::FreeDiagonals(AHexTile* OfHex)
|
||||||
{
|
{
|
||||||
TArray<AHexTile*> Results;
|
TArray<AHexTile*> Results;
|
||||||
for (auto& V : DiagonalUnitVectors) {
|
for (auto& V : DiagonalUnitVectors) {
|
||||||
int32 I = GridIndex(OfHex->Q + V.Q, OfHex->R + V.R);
|
int32 I = GridIndex(OfHex->Q + V.Q, OfHex->R + V.R);
|
||||||
if (!Grid.IsValidIndex(I)) { continue; }
|
if (!Grid.IsValidIndex(I)) { continue; }
|
||||||
// if (!bFreeOnly) { if (Grid[I]->Distance(OfHex) == 1) { Results.Add(Grid[I]); } }
|
|
||||||
else {
|
else {
|
||||||
bool bReachable = true;
|
bool bReachable = true;
|
||||||
for (auto& PotentialBlock : Neighbors(OfHex)) {
|
for (AHexTile* PotentialBlock : Neighbors(OfHex)) {
|
||||||
if (PotentialBlock->Distance(Grid[I]) != 1) { continue; }
|
if (PotentialBlock->Distance(Grid[I]) != 1) { continue; }
|
||||||
if (!PotentialBlock->bFree) {
|
if (!PotentialBlock->bFree) {
|
||||||
bReachable = false;
|
bReachable = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (bReachable) {
|
if (bReachable) { Results.Add(Grid[I]); }
|
||||||
Results.Add(Grid[I]);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return Results;
|
return Results;
|
||||||
@ -162,7 +143,7 @@ TArray<AHexTile*> AAdventureMap::FindPathAStar(AHexTile* Start, AHexTile* Goal,
|
|||||||
AHexTile* Candidate = ToExamine[0];
|
AHexTile* Candidate = ToExamine[0];
|
||||||
ToExamine.Remove(Candidate);
|
ToExamine.Remove(Candidate);
|
||||||
// try for Hex with lower estimatet (F)cost
|
// try for Hex with lower estimatet (F)cost
|
||||||
for (auto& t : ToExamine) {
|
for (AHexTile* t : ToExamine) {
|
||||||
t->FCost = t->GCost + t->HCost;
|
t->FCost = t->GCost + t->HCost;
|
||||||
if (t->FCost < Candidate->FCost || t->FCost == Candidate->FCost && t->HCost < Candidate->HCost) { Candidate = t; }
|
if (t->FCost < Candidate->FCost || t->FCost == Candidate->FCost && t->HCost < Candidate->HCost) { Candidate = t; }
|
||||||
}
|
}
|
||||||
@ -174,6 +155,7 @@ TArray<AHexTile*> AAdventureMap::FindPathAStar(AHexTile* Start, AHexTile* Goal,
|
|||||||
// expand frontier & adjust path data
|
// expand frontier & adjust path data
|
||||||
for (AHexTile* Neighbor : Neighbors(Candidate, true)) {
|
for (AHexTile* Neighbor : Neighbors(Candidate, true)) {
|
||||||
if (Neighbor->Distance(Candidate) > 1) { continue; }
|
if (Neighbor->Distance(Candidate) > 1) { continue; }
|
||||||
|
if (!Neighbor->bFree) { continue; }
|
||||||
if (Processed.Contains(Neighbor)) { continue; }
|
if (Processed.Contains(Neighbor)) { continue; }
|
||||||
|
|
||||||
bool bInToExamine = ToExamine.Contains(Neighbor);
|
bool bInToExamine = ToExamine.Contains(Neighbor);
|
||||||
@ -186,27 +168,25 @@ TArray<AHexTile*> AAdventureMap::FindPathAStar(AHexTile* Start, AHexTile* Goal,
|
|||||||
if (!bInToExamine) {
|
if (!bInToExamine) {
|
||||||
Neighbor->HCost = Neighbor->Distance(Goal) * 10.f;
|
Neighbor->HCost = Neighbor->Distance(Goal) * 10.f;
|
||||||
ToExamine.Add(Neighbor);
|
ToExamine.Add(Neighbor);
|
||||||
}
|
} }
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (bDiags) { // right now the heuristic for HCost (Distance func) does NOT take diagonals into account
|
if (bDiags) {
|
||||||
for (AHexTile* Diag : FreeDiags(Candidate)) {
|
for (AHexTile* Diag : FreeDiagonals(Candidate)) {
|
||||||
if (Diag->Distance(Candidate) > 2) { continue; }
|
if (Diag->Distance(Candidate) > 2) { continue; }
|
||||||
if (!Diag->bFree) { continue; }
|
if (!Diag->bFree) { continue; }
|
||||||
if (Processed.Contains(Diag)) { continue; }
|
if (Processed.Contains(Diag)) { continue; }
|
||||||
|
|
||||||
bool bInToExamine = ToExamine.Contains(Diag);
|
bool bInToExamine = ToExamine.Contains(Diag);
|
||||||
float NewGCost = Candidate->GCost + Diag->MoveCost * 10.f;
|
float NewGCost = Candidate->GCost + 1 + Diag->MoveCost * 10.f;
|
||||||
|
|
||||||
if (NewGCost < Diag->GCost || !bInToExamine) {
|
if (NewGCost < Diag->GCost || !bInToExamine) {
|
||||||
Diag->GCost = NewGCost;
|
Diag->GCost = NewGCost;
|
||||||
Diag->CameFrom = Candidate; // chain
|
Diag->CameFrom = Candidate; // chain
|
||||||
|
|
||||||
if (!bInToExamine) {
|
if (!bInToExamine) {
|
||||||
Diag->HCost = Diag->Distance(Goal) * 10.f;
|
Diag->HCost = Diag->Distance(Goal) * 10.f; // not accounting for diagonals
|
||||||
ToExamine.Add(Diag);
|
ToExamine.Add(Diag);
|
||||||
}
|
} }
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,7 +26,7 @@ public:
|
|||||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
|
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
|
||||||
TSubclassOf<AHexTile> BaseTileClass;
|
TSubclassOf<AHexTile> BaseTileClass;
|
||||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
|
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
|
||||||
int32 GridSize = 100; // squared is the number of Tiles
|
int32 GridSize = 100;
|
||||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
|
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
|
||||||
int32 TileSize = 100;
|
int32 TileSize = 100;
|
||||||
|
|
||||||
@ -76,12 +76,14 @@ public:
|
|||||||
UFUNCTION(BlueprintCallable, Category = "Runtime")
|
UFUNCTION(BlueprintCallable, Category = "Runtime")
|
||||||
TArray<AHexTile*> Neighbors(AHexTile* OfHex, bool bFreeOnly);
|
TArray<AHexTile*> Neighbors(AHexTile* OfHex, bool bFreeOnly);
|
||||||
UFUNCTION(BlueprintCallable, Category = "Runtime")
|
UFUNCTION(BlueprintCallable, Category = "Runtime")
|
||||||
TArray<AHexTile*> FreeDiags(AHexTile* OfHex);
|
TArray<AHexTile*> FreeDiagonals(AHexTile* OfHex);
|
||||||
UFUNCTION(BlueprintCallable, Category = "Runtime")
|
UFUNCTION(BlueprintCallable, Category = "Runtime")
|
||||||
TSet<AHexTile*> BreadthFirstSearch(AHexTile* Start, int32 Radius);
|
TSet<AHexTile*> BreadthFirstSearch(AHexTile* Start, int32 Radius);
|
||||||
UFUNCTION(BlueprintCallable, Category = "Runtime")
|
UFUNCTION(BlueprintCallable, Category = "Runtime")
|
||||||
TArray<AHexTile*> FindPathAStar(AHexTile* Start, AHexTile* Goal, bool bDiags);
|
TArray<AHexTile*> FindPathAStar(AHexTile* Start, AHexTile* Goal, bool bDiags);
|
||||||
|
|
||||||
|
// considering a MapObjectManager class or moving pathfinding & search to PlayerController
|
||||||
|
|
||||||
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
||||||
TMap<AHexTile*, AMapObject*> MapObjects;
|
TMap<AHexTile*, AMapObject*> MapObjects;
|
||||||
UPROPERTY(BlueprintReadOnly)
|
UPROPERTY(BlueprintReadOnly)
|
||||||
|
@ -60,31 +60,25 @@ TArray<AHexTile*> AAdventurePlayerController::Vision()
|
|||||||
void AAdventurePlayerController::TogglePlacing()
|
void AAdventurePlayerController::TogglePlacing()
|
||||||
{
|
{
|
||||||
bInPlacementMode = !bInPlacementMode;
|
bInPlacementMode = !bInPlacementMode;
|
||||||
if (bInPlacementMode) {
|
if (bInPlacementMode) { PlaceObj = World->SpawnActor<AMapObject>(PlaceObjClass, FTransform()); }
|
||||||
PlaceObj = World->SpawnActor<AMapObject>(PlaceObjClass, FTransform());
|
|
||||||
}
|
|
||||||
else { if (IsValid(PlaceObj)) { PlaceObj->Destroy(); } }
|
else { if (IsValid(PlaceObj)) { PlaceObj->Destroy(); } }
|
||||||
}
|
}
|
||||||
|
|
||||||
void AAdventurePlayerController::FitOnGrid(AMapObject* MapObject)
|
void AAdventurePlayerController::FitOnGrid(AMapObject* MapObject)
|
||||||
{
|
{
|
||||||
if (!IsValid(HoveredHex)) { return; }
|
if (!IsValid(HoveredHex)) { return; }
|
||||||
if (HoveredHex->bFree) {
|
if (HoveredHex->bFree) { MapObject->SetActorLocation(FVector(HoveredHex->GetActorLocation())); }
|
||||||
MapObject->SetActorLocation(FVector(HoveredHex->GetActorLocation()));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// called from BP; generally takes the Hex under the player cursor as argument
|
// called from BP; generally takes the Hex under the player cursor as argument
|
||||||
void AAdventurePlayerController::PlaceObject(TSubclassOf<AMapObject> MapObjClass, AHexTile* OnHex)
|
void AAdventurePlayerController::PlaceObject(TSubclassOf<AMapObject> MapObjClass, AHexTile* OnHex)
|
||||||
{
|
{
|
||||||
// spawn this Actor at World location of Origin Hex;
|
|
||||||
AMapObject* SpawnedObj = World->SpawnActor<AMapObject>(MapObjClass, FTransform(OnHex->GetActorTransform().GetLocation()));
|
AMapObject* SpawnedObj = World->SpawnActor<AMapObject>(MapObjClass, FTransform(OnHex->GetActorTransform().GetLocation()));
|
||||||
SpawnedObj->Origin = OnHex;
|
SpawnedObj->Origin = OnHex;
|
||||||
|
OnHex->bFree = false;
|
||||||
|
SpawnedObj->Occupy();
|
||||||
|
|
||||||
// set Hexes to bOccupied according to BlockVectors;
|
MapRef->MapObjects.Add(OnHex, SpawnedObj);
|
||||||
OnHex->bFree = false; // exact Hexes are eventually to be determined by MapObjectClass's BlockingVectors
|
|
||||||
|
|
||||||
MapRef->MapObjects.Add(OnHex, SpawnedObj); // maybe this as well
|
|
||||||
MapRef->IncID++;
|
MapRef->IncID++;
|
||||||
SpawnedObj->ID = MapRef->IncID;
|
SpawnedObj->ID = MapRef->IncID;
|
||||||
MapRef->MapObjectsByID.Add(MapRef->IncID, SpawnedObj);
|
MapRef->MapObjectsByID.Add(MapRef->IncID, SpawnedObj);
|
||||||
|
18
HexTile.cpp
18
HexTile.cpp
@ -10,40 +10,26 @@
|
|||||||
AHexTile::AHexTile()
|
AHexTile::AHexTile()
|
||||||
{
|
{
|
||||||
TileSize = 100.f;
|
TileSize = 100.f;
|
||||||
|
|
||||||
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Scene"));
|
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Scene"));
|
||||||
|
|
||||||
this->FillCornersArray();
|
this->FillCornersArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
void AHexTile::BeginPlay()
|
void AHexTile::BeginPlay() { Super::BeginPlay(); }
|
||||||
{
|
|
||||||
Super::BeginPlay();
|
|
||||||
}
|
|
||||||
|
|
||||||
FVector AHexTile::Corner(int32 i)
|
FVector AHexTile::Corner(int32 i)
|
||||||
{
|
{
|
||||||
FVector TileCenter = this->GetActorTransform().GetLocation();
|
FVector TileCenter = this->GetActorTransform().GetLocation();
|
||||||
|
|
||||||
int32 Angle_Deg = 60 * i - 30;
|
int32 Angle_Deg = 60 * i - 30;
|
||||||
float Angle_Rad = UKismetMathLibrary::GetPI()/180 * Angle_Deg;
|
float Angle_Rad = UKismetMathLibrary::GetPI()/180 * Angle_Deg;
|
||||||
float X = TileCenter.X + TileSize * cos(Angle_Rad);
|
float X = TileCenter.X + TileSize * cos(Angle_Rad);
|
||||||
float Y = TileCenter.Y + TileSize * sin(Angle_Rad);
|
float Y = TileCenter.Y + TileSize * sin(Angle_Rad);
|
||||||
|
|
||||||
return FVector(X, Y, 0.f);
|
return FVector(X, Y, 0.f);
|
||||||
}
|
}
|
||||||
void AHexTile::FillCornersArray()
|
void AHexTile::FillCornersArray() { for (int32 i = 0 ; i < 6; i++) { Corners.Emplace(Corner(i + 1)); } }
|
||||||
{
|
|
||||||
for (int32 i = 0 ; i < 6; i++)
|
|
||||||
{
|
|
||||||
Corners.Emplace(Corner(i + 1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int32 AHexTile::Distance(AHexTile* ToHex)
|
int32 AHexTile::Distance(AHexTile* ToHex)
|
||||||
{
|
{
|
||||||
int32 CubeS1 = -this->Q - this->R;
|
int32 CubeS1 = -this->Q - this->R;
|
||||||
int32 CubeS2 = -ToHex->Q - ToHex->R;
|
int32 CubeS2 = -ToHex->Q - ToHex->R;
|
||||||
|
|
||||||
return (abs(this->Q - ToHex->Q) + abs(this->R - ToHex->R) + abs(CubeS1 - CubeS2)) / 2;
|
return (abs(this->Q - ToHex->Q) + abs(this->R - ToHex->R) + abs(CubeS1 - CubeS2)) / 2;
|
||||||
}
|
}
|
@ -59,6 +59,10 @@ public:
|
|||||||
// MapObject Placement
|
// MapObject Placement
|
||||||
UPROPERTY(BlueprintReadWrite, VisibleAnywhere)
|
UPROPERTY(BlueprintReadWrite, VisibleAnywhere)
|
||||||
bool bFree = true;
|
bool bFree = true;
|
||||||
|
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
||||||
|
bool bTouchable = false;
|
||||||
|
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
||||||
|
bool bSteptivatable = false;
|
||||||
|
|
||||||
FORCEINLINE bool operator == (const AHexTile &Other)
|
FORCEINLINE bool operator == (const AHexTile &Other)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user