Go to file
2022-01-24 21:26:06 +01:00
AdventureCameraPawn.cpp Base functionality for MapObject placement 2022-01-24 21:26:06 +01:00
AdventureCameraPawn.h Base functionality for MapObject placement 2022-01-24 21:26:06 +01:00
AdventureCharacter.cpp First draft of A* pathfinding implementation 2022-01-16 18:33:43 +01:00
AdventureCharacter.h First draft of A* pathfinding implementation 2022-01-16 18:33:43 +01:00
AdventureMap.cpp Base functionality for MapObject placement 2022-01-24 21:26:06 +01:00
AdventureMap.h propagated the temporary fix for Neighbors up to A* 2022-01-18 20:19:30 +01:00
AdventurePlayerController.cpp Base functionality for MapObject placement 2022-01-24 21:26:06 +01:00
AdventurePlayerController.h Base functionality for MapObject placement 2022-01-24 21:26:06 +01:00
FRAY.Build.cs initial commit 2022-01-11 11:07:17 +01:00
FRAY.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAY.h initial commit 2022-01-11 11:07:17 +01:00
FRAY.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYEditor.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.h initial commit 2022-01-11 11:07:17 +01:00
HexTile.cpp added Distance function, quick fix for Neighbors function 2022-01-13 16:54:37 +01:00
HexTile.h Base functionality for MapObject placement 2022-01-24 21:26:06 +01:00
WalkAnimInstance.cpp initial commit 2022-01-11 11:07:17 +01:00
WalkAnimInstance.h initial commit 2022-01-11 11:07:17 +01:00