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2022-01-28 21:58:04 +01:00
AdventureCameraPawn.cpp implemented diagonal movement 2022-01-28 21:58:04 +01:00
AdventureCameraPawn.h Camera now following Pawn 2022-01-26 16:48:58 +01:00
AdventureCharacter.cpp First draft of A* pathfinding implementation 2022-01-16 18:33:43 +01:00
AdventureCharacter.h Camera now following Pawn 2022-01-26 16:48:58 +01:00
AdventureMap.cpp implemented diagonal movement 2022-01-28 21:58:04 +01:00
AdventureMap.h implemented diagonal movement 2022-01-28 21:58:04 +01:00
AdventurePlayerController.cpp implemented diagonal movement 2022-01-28 21:58:04 +01:00
AdventurePlayerController.h Camera now following Pawn 2022-01-26 16:48:58 +01:00
FRAY.Build.cs initial commit 2022-01-11 11:07:17 +01:00
FRAY.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAY.h initial commit 2022-01-11 11:07:17 +01:00
FRAY.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYEditor.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.h initial commit 2022-01-11 11:07:17 +01:00
HexTile.cpp added Distance function, quick fix for Neighbors function 2022-01-13 16:54:37 +01:00
HexTile.h implemented diagonal movement 2022-01-28 21:58:04 +01:00
WalkAnimInstance.cpp initial commit 2022-01-11 11:07:17 +01:00
WalkAnimInstance.h initial commit 2022-01-11 11:07:17 +01:00