43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "AdventurePlayerController.h"
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#include "AdventureMap.h"
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#include "HexTile.h"
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#include "AdventureCameraPawn.h"
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#include "AdventureCharacter.h"
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AAdventurePlayerController::AAdventurePlayerController()
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{
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PrimaryActorTick.bCanEverTick = true;
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PrimaryActorTick.bStartWithTickEnabled = true;
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}
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void AAdventurePlayerController::BeginPlay()
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{
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Super::BeginPlay();
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World = GetWorld();
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}
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void AAdventurePlayerController::SetupInputComponent()
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{
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// Always call this.
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Super::SetupInputComponent();
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// This is initialized on startup, you can go straight to binding
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// InputComponent->BindAction("LeftClick", IE_Pressed, this, &AAdventurePlayerController::AdvClick);
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}
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void AAdventurePlayerController::AdvClick()
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{
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FHitResult Hit;
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GetHitResultUnderCursor(ECollisionChannel::ECC_Vehicle,false,Hit);
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if (IsValid(Hit.GetActor()))
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{
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AHexTile* HitHex = (AHexTile*)Hit.GetActor();
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// MapRef->FindPathAStar(CurrentHex, HitHex);
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// UE_LOG(LogTemp, Warning, TEXT("%d"), HitHex->Index);
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}
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} |