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2022-01-18 20:19:30 +01:00
AdventureCameraPawn.cpp A* algorithm now working as intended 2022-01-18 17:01:31 +01:00
AdventureCameraPawn.h fixed crashing bug when calling RandomHex() too early 2022-01-11 18:16:26 +01:00
AdventureCharacter.cpp First draft of A* pathfinding implementation 2022-01-16 18:33:43 +01:00
AdventureCharacter.h First draft of A* pathfinding implementation 2022-01-16 18:33:43 +01:00
AdventureMap.cpp propagated the temporary fix for Neighbors up to A* 2022-01-18 20:19:30 +01:00
AdventureMap.h propagated the temporary fix for Neighbors up to A* 2022-01-18 20:19:30 +01:00
AdventurePlayerController.cpp Big rework to A*; factored out path linking 2022-01-18 20:09:37 +01:00
AdventurePlayerController.h small changes to pathfinding; plan to fix bad performance 2022-01-16 21:19:34 +01:00
Clickable.cpp initial commit 2022-01-11 11:07:17 +01:00
Clickable.h initial commit 2022-01-11 11:07:17 +01:00
FRAY.Build.cs initial commit 2022-01-11 11:07:17 +01:00
FRAY.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAY.h initial commit 2022-01-11 11:07:17 +01:00
FRAY.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYEditor.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.h initial commit 2022-01-11 11:07:17 +01:00
HexTile.cpp added Distance function, quick fix for Neighbors function 2022-01-13 16:54:37 +01:00
HexTile.h Big rework to A*; factored out path linking 2022-01-18 20:09:37 +01:00
WalkAnimInstance.cpp initial commit 2022-01-11 11:07:17 +01:00
WalkAnimInstance.h initial commit 2022-01-11 11:07:17 +01:00