49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "HexTile.generated.h"
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class USceneComponent;
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class UStaticMeshComponent;
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class AAdventurePlayerController;
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UCLASS()
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class FRAY_API AHexTile : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default value for this actor's properties
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AHexTile();
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
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float TileSize;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Components")
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USceneComponent* SceneComponent;
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UFUNCTION(BlueprintCallable)
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FVector Corner(int32 i);
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Runtime")
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TArray<FVector> Corners;
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UFUNCTION()
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void FillCornersArray();
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Runtime")
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int32 Q;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Runtime")
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int32 R;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Runtime")
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int32 Index;
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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};
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