unreal/WalkAnimInstance.h

35 lines
767 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"
#include "WalkAnimInstance.generated.h"
class APawn;
class UPawnMovementComponent;
/**
*
*/
UCLASS()
class FRAY_API UWalkAnimInstance : public UAnimInstance
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Movement")
float Speed;
UPROPERTY(VisibleInstanceOnly, BlueprintReadOnly, Category = "Movement")
APawn* Pawn;
UPROPERTY(VisibleInstanceOnly, BlueprintReadOnly, Category = "Movement")
UPawnMovementComponent* MovementComponent;
virtual void NativeInitializeAnimation() override;
virtual void NativeUpdateAnimation(float DeltaSeconds) override;
};