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AdventureCameraPawn.cpp Breadth First Search; considering use of diagonals for A*PF 2022-01-25 18:30:49 +01:00
AdventureCameraPawn.h Breadth First Search; considering use of diagonals for A*PF 2022-01-25 18:30:49 +01:00
AdventureCharacter.cpp First draft of A* pathfinding implementation 2022-01-16 18:33:43 +01:00
AdventureCharacter.h Breadth First Search; considering use of diagonals for A*PF 2022-01-25 18:30:49 +01:00
AdventureMap.cpp Breadth First Search; considering use of diagonals for A*PF 2022-01-25 18:30:49 +01:00
AdventureMap.h Breadth First Search; considering use of diagonals for A*PF 2022-01-25 18:30:49 +01:00
AdventurePlayerController.cpp Breadth First Search; considering use of diagonals for A*PF 2022-01-25 18:30:49 +01:00
AdventurePlayerController.h Breadth First Search; considering use of diagonals for A*PF 2022-01-25 18:30:49 +01:00
FRAY.Build.cs initial commit 2022-01-11 11:07:17 +01:00
FRAY.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAY.h initial commit 2022-01-11 11:07:17 +01:00
FRAY.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYEditor.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.h initial commit 2022-01-11 11:07:17 +01:00
HexTile.cpp added Distance function, quick fix for Neighbors function 2022-01-13 16:54:37 +01:00
HexTile.h Base functionality for MapObject placement 2022-01-24 21:26:06 +01:00
WalkAnimInstance.cpp initial commit 2022-01-11 11:07:17 +01:00
WalkAnimInstance.h initial commit 2022-01-11 11:07:17 +01:00