Go to file
2022-06-18 01:17:26 +02:00
AdventureCameraPawn.cpp Don't write clever code 2022-06-05 22:44:34 +02:00
AdventureCameraPawn.h port to UE5 and new development environment; consequential leeway 2022-05-25 20:07:51 +02:00
AdventureCharacter.cpp new algorithm draft for diag moves; committed missing files 2022-02-03 01:11:06 +01:00
AdventureCharacter.h Camera now following Pawn 2022-01-26 16:48:58 +01:00
AdventureMap.cpp Drafted Vision blocking functionality and respective MapRef->HelperFunctions 2022-06-18 01:17:26 +02:00
AdventureMap.h Drafted Vision blocking functionality and respective MapRef->HelperFunctions 2022-06-18 01:17:26 +02:00
AdventurePlayerController.cpp Drafted Vision blocking functionality and respective MapRef->HelperFunctions 2022-06-18 01:17:26 +02:00
AdventurePlayerController.h Drafted Vision blocking functionality and respective MapRef->HelperFunctions 2022-06-18 01:17:26 +02:00
FRAY.Build.cs initial commit 2022-01-11 11:07:17 +01:00
FRAY.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAY.h initial commit 2022-01-11 11:07:17 +01:00
FRAY.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYEditor.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.h initial commit 2022-01-11 11:07:17 +01:00
HexTile.cpp new algorithm draft for diag moves; committed missing files 2022-02-03 01:11:06 +01:00
HexTile.h Added reference to harbored map object to tiles; minor refactoring 2022-06-10 16:15:12 +02:00
HexVector.h MovementArrow functionality; StarFog implemented; Refactoring 2022-06-01 20:25:33 +02:00
MapObject.cpp Added reference to harbored map object to tiles; minor refactoring 2022-06-10 16:15:12 +02:00
MapObject.h port to UE5 and new development environment; consequential leeway 2022-05-25 20:07:51 +02:00
MovementArrow.cpp Fixed freezes on controller calling MarkPath() to invalid locations 2022-06-08 11:39:41 +02:00
MovementArrow.h Don't write clever code 2022-06-05 22:44:34 +02:00
StarFog.cpp MovementArrow functionality; StarFog implemented; Refactoring 2022-06-01 20:25:33 +02:00
StarFog.h MovementArrow functionality; StarFog implemented; Refactoring 2022-06-01 20:25:33 +02:00
WalkAnimInstance.cpp initial commit 2022-01-11 11:07:17 +01:00
WalkAnimInstance.h initial commit 2022-01-11 11:07:17 +01:00