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2022-05-25 20:07:51 +02:00
AdventureCameraPawn.cpp port to UE5 and new development environment; consequential leeway 2022-05-25 20:07:51 +02:00
AdventureCameraPawn.h port to UE5 and new development environment; consequential leeway 2022-05-25 20:07:51 +02:00
AdventureCharacter.cpp new algorithm draft for diag moves; committed missing files 2022-02-03 01:11:06 +01:00
AdventureCharacter.h Camera now following Pawn 2022-01-26 16:48:58 +01:00
AdventureMap.cpp port to UE5 and new development environment; consequential leeway 2022-05-25 20:07:51 +02:00
AdventureMap.h port to UE5 and new development environment; consequential leeway 2022-05-25 20:07:51 +02:00
AdventurePlayerController.cpp new algorithm draft for diag moves; committed missing files 2022-02-03 01:11:06 +01:00
AdventurePlayerController.h new algorithm draft for diag moves; committed missing files 2022-02-03 01:11:06 +01:00
FRAY.Build.cs initial commit 2022-01-11 11:07:17 +01:00
FRAY.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAY.h initial commit 2022-01-11 11:07:17 +01:00
FRAY.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYEditor.Target.cs initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.cpp initial commit 2022-01-11 11:07:17 +01:00
FRAYGameModeBase.h initial commit 2022-01-11 11:07:17 +01:00
HexTile.cpp new algorithm draft for diag moves; committed missing files 2022-02-03 01:11:06 +01:00
HexTile.h prepared Shortcut rework for A* (working segment data) 2022-02-05 14:26:46 +01:00
HexVector.h new algorithm draft for diag moves; committed missing files 2022-02-03 01:11:06 +01:00
MapObject.cpp new algorithm draft for diag moves; committed missing files 2022-02-03 01:11:06 +01:00
MapObject.h port to UE5 and new development environment; consequential leeway 2022-05-25 20:07:51 +02:00
WalkAnimInstance.cpp initial commit 2022-01-11 11:07:17 +01:00
WalkAnimInstance.h initial commit 2022-01-11 11:07:17 +01:00